It was begun as a fan project for the Sharp X68000 computer when the company founders were still in school. Gauntlet IV (1993) - For the Sega Genesis, the first game developed by Japanese company M2, best known nowadays for their modern ports of classic game such as the various Sega Ages releases.It consists of eight worlds and features eight playable characters, with the original Gauntlet quartet joined by four friendly spirits. Gold for various home computer platforms at the time in Europe ( ZX Spectrum, Amstrad CPC, Commodore 64, Amiga and Atari ST), it ditched the overhead perspective of the original arcade game in favor of an isometric perspective and featured some semblance of a plot. Gauntlet III: The Final Quest (1991) - Developed by Software Creations and published by U.S.The game consists of 40 levels and features eight classes to play as, with the Valkyrie and the Wizard being the only returning classes from the original Gauntlet (the rest of the roster being unusual archetypes such as an android, a punk rocker and a gunfighter). The objective is to retrieve the extraterrestrial Star Gem from an ancient castle guarded by monsters powered by the jewel. It was originally developed by Epyx as a new IP titled Time Quests and Treasure Chests, but was repurposed as a Gauntlet sequel by Atari for brand recognition purposes. Gauntlet: The Third Encounter (1990) - A Dolled-Up Installment for the Atari Lynx.Like the original Gauntlet, the game was ported to home computers in 1989 and was also available on the NES and the original Game Boy, with both versions supporting up to four players. This sequel added more monsters and hazards to the game and also allowed multiple players to play as the same classes. Gauntlet II: (1986) - Essentially a Mission-Pack Sequel to the original Gauntlet, it was available as a conversion kit for the original Gauntlet arcade machine in addition to having its dedicated cabinet.There have been several more entries in the franchise over the years: In later years, Gauntlet has been included in various retro game compilations, including a two-pack with Rampart for the Game Boy Advance. Gold released a Sega Master System version exclusively in Europe. The NES version was a reworked port that featured an actual storyline and an actual end to the game. In 1987, an NES version was released by Atari Games' consumer division Tengen, being one of the few Tengen games on the NES that was initially released as a licensed game before their fallout with Nintendo. Gold in 1986, with versions available on the ZX Spectrum, the Atari 8-bit series, Amstrad CPC, Commodore 64, MS-DOS, Atari ST and Apple II. In terms of home versions, Gauntlet was first ported to the various home computer platforms available at the time by Mindscape and U.S. Finally, it was one of the first games to support four players at once, and this emphasis on social multiplayer was probably the biggest part of its success. It had voice-acting, in extremely limited quantities: in addition to damage grunts from the four characters, there was also a Narrator whose announcements were assembled dynamically from pre-existing snippets: "Wizard needs food, badly" was a famous one. You can shoot food and magic potion pickups, which is rarely as beneficial as picking them up, so it pays to be careful with your attacks. Interchangeable Antimatter Keys need to be collected to get where you're going. (For obvious reasons, this tends to be averted for the console releases.) Mook Makers are another signature trope of the series they need to be destroyed if you don't want to be swamped. To keep you feeding coins, Atari invented the " Wizard Needs Food Badly" trope: While food provides healing, your character loses one Hit Point every second under any and all circumstances, basically guaranteeing a Game Over at some point. Each hero had a specialty: Thor the Warrior excels in melee combat, Thyra the Valkyrie had the best armor, Merlin the Wizard can destroy all hostile targets with magic, and Questor the Elf trumped everyone in agility. Each player had a joystick and two buttons, labeled "Fire" and "Magic" the latter button activated a potion which weakened or destroyed all enemies on the screen. Up to four heroes - a warrior, a valkyrie, a wizard, and an elf - went Dungeon Crawling, viewed from above in a scrolling window, collecting treasure and defeating monsters. Introduced in 1985, Atari's Gauntlet was based on the earlier Dandy, written for the Atari 8-Bit Computers.
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